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Originally Posted by ifletcher Well, so it is actually a PORT? of XBMC, but with some changes, could I ask you why you put the images in WAD files? i guess these are not the same wad files as for channels oO
does it make you programming easier or what's the reason, I'm just interested
greets |
NO it's not really a port. More or less a partial port. I ported over the GUI but the backbone of it all had to be recoded since it is not using Wii Linux. Instead I am using the Wii native mode with devkitPPC for all the backend and video. This project started off as a port of XBMC using WiiLinux but was very unstable witch you can see in the Wii version of GeeXbox. As for why the buttons and everything will be in WAD file this is just optional to take up a little less space. Just as some XBMC releases used the xpr to pack the images for the Skin. You will also be able to leave all the png unpacked in the dir for it to function as well. I simply had a wad so I was not transfering as many files back and forth saving me time.
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Originally Posted by asteron I've worked a bit on XBMC so this project has me really excited 
It looks like you were able to rip most of the skin code which is cool. There have been alot of talented skinners on XBMC and I'm sure you'll at least be seeing some nice ports of their work.
As far as playing media goes though the deal-breaking feature for me is being able to play off of a network share (preferably samba as that is fairly easy to do on win/osx/linux). I'm sure for most people an SD card is just not big enough to hold their media library. Hopefully you can use XBMC's file code for that (I haven't looked into it too much myself).
Anyway thanks for the frequent updates... this is definitely something I'm going to be tracking going forward. We all appreciate the work you've put in this.
-ast |
My goal to stream over the network is to use SMB or SMB2 to make the Vista users happy as well. I have not got totally this far in the video coding as of yet but it is on my NEXT todo list. I have been playing with some samples and will try looking into the XBMC ports a little more and see if I can find something usefull there.
The guys at XBMC are great people and if it was not for their awesome app for the xbox I would have never attempted this one myself. I have much respect for them as this has been a HUGE task on me as I am sure it was on them.