We are proud to announce our new wii device named "FLATMII" and introducing a new concept of the wii use.Flatmii doesnt require any kind of soldering,clip or software modification for installing . No modchip is required, flatmii is a simple
Plug and Play device and the installation only needs a few easy steps .
Share any wii supported format from your PC using Highspeed 2.0 USB protocol . Play or emulate anyone of your stored Wii/Gamecube image discs . Forget about problems like newest drive chipsets including EPOXY or D3 ,Dre's or long and noisy disc loadings
You can even use your Wii without a Wii DVD drive or with a faulty or damaged because it's not required
for the FLATMII use
Official webpage is http://www.flatmii.com , it includes full features,picture of the product ,videoinstallation tutorial and Video Demo links
WiiNewz had obtained exclusive and very interesting details on the upcoming Argon2 modchip.
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The official website of ARGON2 will be opening on January 10th.
ARGON2 is the result of many months of development. We call it a 4th generation modchip because it introduces many important new features for the scene:
1- ARGON2 is not only a MODCHIP, is a complete SOFTWARE SUITE that introduces a new concept for distribution of FREE software on the NINTENDO WII. The CORE of the project is, in fact, not the HARDWARE but the SOFTWARE. We have developed a new CHANNEL for the NINTENDO WII called “ARGONCHANNEL." Through this channel we will distribute FREE HOMEBREW SOFTWARE and, in the future, more and more things.
2- ARGON2 with ARGONCHANNEL is the first Modchip for WII that is “internet” updatable. ARGONCHANNEL has a functionality to UPDATE ARGON2 directly from the menu.
3- The website will have plenty of infos and tools that will allow homebrew developers to build their application and distribute it for free to all ARGON2 users. An updated feed of new software will be available ONLINE on the website and INSIDE the ARGONCHANNEL WII.
4- As for the new HARDWARE, ARGON2 has two important aspects:
a. Is complete SOLDERLESS, with an ORIGINAL wii-clip on board.
Team Twiizerz have released a new version of their Homebrew Channel. There werea few bugs in the last release that have been worked out and a few bonus fixes added as well.
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Originally Posted by marcan
- Fixed B button issues (app screen corruption, crash on B+A)
- Wiimotes now keep the ordering from the System Menu (libogc) (note: they’ll switch again when you boot apps that haven’t been updated like HBC has - but they would have switched anyway, and HBC can use all Wiimotes, so you don’t lose anything while those apps are updated)
- Hopefully fixed the USB Ethernet issues (couldn’t find a tester, even without a USB Gecko… it’s like they all disappeared after reporting the bug. Hope this fixes it)
- Fixed wiimote auto-shutdown (libogc) (now you don’t need a ridiculously perfectly still wiimote for it to shut down - playing music won’t cause your wiimote batteries to die)
- Hopefully fixed “video after shutdown” issues (libogc)
Team Twiizers has released the Homebrew Channel v1.0 (a.k.a beta 10)
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Ladies and gentlemen, I present to you The Homebrew Channel, version 1.0.
Okay, so it’s really just another name for beta10. Getting into double-digit betas sounds kind of lame, and we don’t want to sound too much like google, so we’re calling it 1.0. After all, many bugfixes have come and this thing is pretty stable and feature-complete by now.
As I promised, we’ve listened to your requests for beta10. I didn’t promise we’d actually do anything about them, but at least we’ve taken care of some of them. Most easy additions have been added, and several bugs have been fixed. Although this release may not have USB support or themeing (boo!), things like Classic Controller and multiple-wiimote support should make your HBC experience just a bit nicer. Or at least I hope so, because I don’t think we’re going to be ready for another release for a while, and there’s other stuff to do (25C3, anyone?).
1.0
* meta.xml now handles all ISO-8859-1 characters properly
* Wiimote power button support (shutdown)
* Wiimote rumble honors system setting
* Fixed some crash bugs
* Fix meta.xml UNIX style newline regression
* All wiimotes work now, not just the first one
* Classic Controller support
* Nunchuk support (scroll only)
* Guitar Hero 3 guitar
Our friends at ModSupplier have informed us of a new Wii drive revision in the wild that has rendered all current modchips useless The drive controller chip has been completely removed!
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What they have done is combine the old D1A and drive controller chip in to one which is now called the GC2-D3, as you can see from the photo there is a big blank space on the PCB where the controller chip used to be.
One of these drives will be on its way to the WiiKey team next week and they will of course do their best to work it out, but from what we can tell it could possibly be a few months or longer before it could be figured out as it’s a totally new way of handling drive function, that's just our guess and maybe they will work it out faster. This is all speculation of course for now, but we can see the first generation of chips for these drives being a high wire count such as the D2CKey when they were first released. When we know more from the WiiKey team after they have received the drive and had time to access it, we will make a post in this thread to update everyone on the situation.
There is one good bit of news that we were able to confirm, the console that had this new D3 drive was able to have a D2B drive connected to it and functioned as normal, so they did not make changes to the cable system or anything else. This means that even though there will be no chips for these consoles for a