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Old 08-28-2008, 11:06 PM   #311 (permalink)
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The game is notable for the extreme focus on the game's visuals by High Voltage Software, using a Wii-specific engine called Quantum3. Development of the game engine began in October of 2007. This engine allows for "full 16-TEV stage material pipeline using up to eight texture sources and a host of innovative blend operations," and as also quoted in IGN's exclusive look at the game, the engine "allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders." These effects include bump-mapping, reflection and refraction, light and shadow maps and projections, specular and Fresnel effects, missive and iridescent materials, advanced alpha blends, gloss and detail mapping, motion blur, interactive water with complex surface effects, and animated textures, among other things. The Quantum3 engine also includes advanced artificial intelligence, allowing for enemies in the game to possess "human-like behavior." According to Eric Nofsinger, "Our [High Voltage Software's] goal is to be the most technically innovative Wii developer on the planet."

During E3 2008, the developer debuted a playable demo of the game which consisted of the first half of a level included in the actual game and showed several of the Drudge enemies, as well as several different human and alien weapons. Environmental effects showcased in the demo included reflections in glass objects such as windows and the scope of the player's weapon, water effects, and textures.


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Old 09-01-2008, 06:34 AM   #312 (permalink)
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I don't mean to be a pest or anything, but I know that you un-bricked your Wii. Any chance of another quick report on progress? Anything we can do to help?

-thegamefreak
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Old 09-01-2008, 06:44 PM   #313 (permalink)
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I will also be doing alot of travel the next 3 weeks or so, so I may not me around much in this time frame. Real life work calls and I have bills to pay.
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Old 09-02-2008, 03:16 PM   #314 (permalink)
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G8 stuff now we can here more reports
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Old 09-03-2008, 09:11 PM   #315 (permalink)
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Sorry that I have not been around much alot of travel and no time to actually sit down and do anything other than work. Sorry but as of right now there has not been any progress other than what I have already posted. Work is about 15 hours a day right now and will be traveling more this week. When all is said and done I may not have any free time till about the 21st
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Old 09-04-2008, 02:00 AM   #316 (permalink)
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May I suggest that you make this an open source project. I've been following this for a while now, and from the start you said it was all about giving something back after the good work from the Xbox Media Center guys. I think everyone here greatly appreciates the work you have done, but I just hope the only reason you are holding back on making this open source isn't for personal glory or anything similar.

I think with your lack of time, making this open source would be much better for everyone, might get some people spotting some bugs before release as well. What do others think?
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Old 09-04-2008, 10:06 AM   #317 (permalink)
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I think it's more becuase possible bricks through wrong handling and such which dCiSo won't be responsible for, which I can truly understand
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Old 09-04-2008, 04:24 PM   #318 (permalink)
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May I suggest that you make this an open source project. I've been following this for a while now, and from the start you said it was all about giving something back after the good work from the Xbox Media Center guys. I think everyone here greatly appreciates the work you have done, but I just hope the only reason you are holding back on making this open source isn't for personal glory or anything similar.

I think with your lack of time, making this open source would be much better for everyone, might get some people spotting some bugs before release as well. What do others think?

Yeah, I think that might be a good idea. Since you would or could then have many more eyes and hands working on the project. The only thing is you sort of lose control over what is being worked on since you won't have time to look over all the changes being made.
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Old 09-04-2008, 09:14 PM   #319 (permalink)
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DCiSo said earlier that he plans to release the source at the same time he releases the first version of Wii Miidia (v0.1 alpha). That makes sense to me.
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Old 09-04-2008, 11:13 PM   #320 (permalink)
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I think anyone who is on here and could actually contribute something if it WERE open source should just talk to dciso directly.
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